Gamehaus Holdings Inc.

Gamehaus to Take 56% of Anamana Parent, Shift Growth to AI Video

SHANGHAI – November 05, 2026 -- Gamehaus Holdings (Nasdaq: GMHS) expects to hold about 56% of Techforge Co., Ltd, the holding company of AI-native micro-serial platform Anamana, once a deal signed on November 2, 2026 closes. Closing is expected in November 2026, subject to closing conditions.

Gamehaus makes Anamana its primary growth engine

Founder and Chairman Feng Xie outlined the strategy in a letter to shareholders. After closing, Anamana is to become Gamehaus's primary growth engine, while the existing mobile gaming business will be run for cash flow and profitability rather than scale.

Gamehaus plans to apply its publishing, user acquisition, data analytics and monetization capabilities to Anamana's content. Xie's stated long-term goal is a global AI-native entertainment group spanning games, micro-serials and future interactive formats.

Gamehaus Revenue Falls 11.4% in FY2026, Pivots to AI-Generated Content

Shanghai – September 11, 2026 -- Gamehaus Holdings Inc. (Nasdaq: GMHS) reported fiscal year 2026 revenue of US$104.7 million, an 11.4% decline from US$118.0 million in fiscal year 2025, as the mobile game publisher scaled back user acquisition spending amid what it called structural shifts in casual-game economics.

Fourth-quarter revenue drops 20.8% as advertising spend is cut

Total revenue for the quarter ended September 11, 2026 fell to US$24.3 million from US$30.7 million a year earlier. In-app purchases contributed US$21.7 million, down 22.2% from US$27.9 million, while advertising revenue slipped to US$2.6 million from US$2.8 million. Advertising costs were cut 13.5% in the quarter, reducing traffic and new player acquisition.